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[转贴]EVE 下一版 The Path to Kali 具体内容分析介绍

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发表于 2006-9-11 23:01:26 | 显示全部楼层 |阅读模式
EVE 下一版 The Path to Kali 具体内容分析介绍,截图 更新Scythe,Burst 重新设计稿

The Path to Kali
CCP夏天将推出EVE EXPANSION: The Path to Kali
http://www.eve-online.com/features/kali/

预计最迟推出时间:8-9月
FACTIONAL WARFARE:最迟年底

新版本将全部新图像引擎:TRINITY,所有战舰改良设计
特性包括高动态范围,自身阴影等

http://www.eve-online.com/community/pr/vista.zip
高清晰截图,新老舰船帖图对比,含新旧对比MEGA,APOC,SCORP,IMPR,包含A新BS: ABADDON

http://ccp.vo.llnwd.net/o2/video/2/NoOtherDestiny.wmv
官方新宣传片,大量主力舰登场,包括有ABADDON

EVE战舰设计人员的图册,有所有新BS,BC的概念图:
http://www.asgeirjon.com/gallery/thumbnails.php?album=5


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KALI 所增加的详细内容介绍:

Contracts
合同

Taking the current Escrow and Courier system to new heights. This replaces fully the Escrow and Courier system, adding more complex forms of contracts, with Reverse Escrow, Two-step Contracts, Auctions and so on. This opens up a whole new dimension for creating "missions" for your corp members, better manage outsourceing to trusted corporations and create alliance contracts - or missions, all of if leaving a nice paper trail which you can then measure performance from historically.

把黑市和快递系统提升到了一个新高度
加入了更加复杂的合同形式,包括逆向契约,双步骤合同,拍卖等等
这将给为你的公司成员创造“任务”提供新的空间
更好的管理公司和联盟的合同/或任务
提供历史记录


Trinity Upgrades

Upgrades to our graphics engine, Trinity, with funcitonality such as High Dynamic Range and Self Shadowing.

新图像引擎:TRINITY
特性包括高动态范围,自身阴影等等

Hacking Improvements
黑客改进

Various improvements to hacking, possibly including specialized ship, more tools and skills. Hacking is a base for previous and current tech levels, providing knowledge and skills to reverse engineer technology. Also looking into new hacking abilites such as unlocking gates or other information gathering.

各种黑客改进,可能包括专精的船只,更多的工具和技能
黑克是先前和当前科技水平的基础,提供了逆向工程技术的技能和知识
比如解锁跳跃门和其他信息采集能力

Archeology Improvements
考古改进

Improvements to Archeology, possibly including specialized ships for advanced usage. Ancient technology is a base for future Tech levels, providing both knowledge, skills and ingredients.

考古技能改进,可能包括特定的作为高级应用的船只
古代科技是未来科技水平的基础,提供知识,技能和成分

Evelopedia - NPE Project
EVE百科

The one and only official "wiki-pedia" for EVE online. Fully integrated into the EVE client and EVE websites, allowing tooltips, hints and how-to's to be linked contextually within the game.
官方的EVE百科,允许技巧,提示,如何…等,在GAME中互相连接

Modifications or Modding
改造

Enable players to utilize Modifications (Mod's) to upgrade sub-systems of their ship or modules.
允许玩家运用改造,来升级飞船的子系统或者模组

Factional Warfare
FACTION 战争

We want the major factions to go to war and enable the players to pledge allegiance to any of these factions and fight for them, allow them to rise through the faction ranks and be awarded for their accomplishments.

我们希望主要的FACTION开战,允许玩家效忠于任何FACTION,为之战斗,允许他们提高FACTION等级(可能是官衔,etc),以及得到相应的奖赏

Next-Gen Research & Development
下一代研究与开发

Next step in Research & Development, utilizing Reverse Engineering and changes to Research Agents. Reverse engineering enables players with the right tools, skills, items and knowledge to get inefficient limited run blueprint-copies.
下一代研究与开发,运用逆向工程,研究代理变化。
逆向工程能让玩家在适当的工具,技能,物品和知识的前提下得到有限RUN的BPC[低效]


Salvaging - New Mini-Profession
打捞 - 新专业

Salvaging will be mostly used to harvest ingredients to manufacture Tech I and Tech II mods for both modules and ships. You salvage Wrecks, which are created on destruction of player and npc ships instead of cans. You will remove loot from wrecks as usual, but to salvage the additional ingredients you require Salvaging equipment and skills.

打捞将主要用于采集制造T1和T2组件和舰船的部件
你可以打捞残骸(从玩家和NPC的舰船),你可以照常从残骸LOOT
但是打捞额外的部件将需要打捞设备与技能


Gas Cloud Harvesting - New Mini-Profession
GAS CLOUD采集 - 新专业

Harvesting gas clouds will come into play with Combat Boosters as a main resource for their creation (as where minerals are used for ships & modules or ice materials are for player owned structures).

采集GAS CLOUDS将主要为COMBAT BOOSTERS(战斗增幅)提供原料
(如普通矿石 = 舰船制造 / 冰矿 = 空间站能源来源)

Rookie - A COSMOS & NPE Project
新手 - COSMOS & NPE计划
A number of COSMOS constellations in Empire which focus on the first steps of a players life, preparing him for the open-ended EVE universe.

在EMPIRE一部分COSMOS星座将着重于玩家生活的第一步,为他们打下基础


Seamless Map - Combat Organization Project
无缝地图

We want to intergrate the full map with the pilots view and zoomed out tactical view, adding the 3-d solar-system view, up to the new map view, all in one seamless zoom. We then tie into this the Activity map, the new Exploration and improved System scanning which is then fully 3-d.

集成整个地图到PILOTS VIEW和放大的TACTICAL VIEW,加入3D星系VIEW,以及新MAP VIEW
全部采用无缝联接。捆绑入活动地图,新探索和改进的系统扫描,全部是全3D


Improved System Scanning - Combat Organization Project
改进的系统扫描能力

System scanning would utilize the new Seamless map to be in full 3-d in a solar-system view, with improvements in usage and functionality.

系统扫描将运用新全3D无缝地图(在一个星系中),提供了运用和功能的改进


New Gang System - Combat Organization Project
新型组队系统

The new gang system features a hierarchial structure, with broadcast messages, waypoints, navigation abilities and objectives.

新组队系统提供了阶级架构,广播消息,WAYPOINTS,导航能力和目标


Combat Boosters - A COSMOS project
战斗增幅 - COSMOS PROJECT

Give players the ability to manufacture boosters that boosts their combat abilities but can have very bad side effects. Create regional resources in 0.0 which should encourage players to fight for them resulting in ships being blown up and all kinds of hoopla. This project includes eight 0.0 COSMOS Regions.

给玩家能力制造增幅器(boosters)以增加他们的战斗能力,但是会带来严重的负作用
相关资源(GAS CLOUD先前提到)将在0.0出现,将鼓励玩家争夺,爆船:)
这项计划包含八个0.0 COSMOS REGIONS

Exploration
探索

Utilizing the Improved System Scanning and Seamless Map to enable exploration for various hidden locations in the EVE universe such as normal encounters, Deadspace and Gas Clouds. Includes "Escalating Paths" which allows you to find further bookmarks to hidden locations, where the encounters and rewards escalate. Features locations for Archeology, Hacking, Gas Cloud Harvesting and Salvaging in addition to general encounters.
运用改进的系统扫描和无缝地图,让探索EVE宇宙中各个隐蔽地点,如普通交战,DED,GAS CLOUDS。包含 “ESCALATING PATHS”,能让你找到之后通往隐蔽地点的BM
部分特别地点包括:考古,黑客,GAS CLOUD采集,打捞等等


Tier-3 Battleships
3级BS

Tier-2 Battlecruiser
2级BC


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新版本将引入创新的:
"Advanced Reactive Content System (ARCS)"
高级相应式内容系统

游戏中国家的政治地区和物理边界将可以通过玩家的行动而不断产生变化
这意味着,玩家的行动将产生新的内容和剧情(storyline)

游戏将提供一个主动的环境内容,使得玩家能对人为的改变作出反应
或是游戏玩家作出行动,使得整个游戏的环境对他们的行动作出反应

CCP相信玩家应该成为剧情的中心而控制整个游戏的发展
The Path to Kali的相应式内容将让EVE提升到一个新的高度

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