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[求助] Sector & Background Mod V2.1d是什麼腳本

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发表于 2009-10-11 01:02:16 | 显示全部楼层 |阅读模式
本帖最后由 warray 于 2009-10-11 01:04 编辑

Sector & Background Mod V2.1dhttp://forum.egosoft.com/posting.php?mode=topicprint&t=228541
我英文不是很好,看不太懂是在寫什麼,
裡面有二個版本,又有什麼分別,
知道的麻煩告訴一下,謝謝!
发表于 2009-10-11 02:37:41 | 显示全部楼层
This is the Background and Sector size mod which is compatible with X3-TC2.1,

Upon installing this mod you will have bigger sector sizes along with a combination of 'Realspace', 'X3-Gotcha' & 'Standard' backgrounds, Improved sun effects.

In SSBM all sectors have been completely changed, so it will be an exploration experience for you. You will find that the sector sizes have been increased by 50% +, some sectors are really quite big. Gate positions have also been altered and sectors are now more three dimensional.

Several new sectors have been added including:

1). Pirate Core Sector, with shipyard and eq-dock
2). ATF Core Sector. shipyard and numerous stations
3). Second Xenon Core Sector. with a shipyard (if you can find & get to it)

Quite a few stations have been added to help the economy cope with the size increase, along with and increase in free traders.

Added Phased Array laser, Plasma Beam Cannon, Tri-Beam Cannon & Fusion Beam Cannon Forges and added the weapons into some of the Eq-docks.

If you have chosen the version with the T/ships addition, you will notice that capships are a little faster along with hull armor and shield changes, also all cap ships have had the extra turrets guns added into the upper and lower batteries! So for example a Colossus has 4 gun mounts in upper/lower turrets and a Titan has 8.

Capital ships have greater freight capacity and can carry ST sized cargo.

Freighters have had a speed increase to adjust for the sector size increase along with shield and cargo increases, and fighters have had a speed and manouverability increase of about 15% and also shield & hull increase.

The jobs file has been altered, it is loosely based on Ulfius' Cmod3 'Extreme', all civilians have been removed, due to larger sector sizes I have increased the number of traders to compensate for ware production shortages in V1.0.

Militaries have had numbers increased slightly. Enemy ships will patrol in large numbers and enemy sectors will be strongly defended.... YOU HAVE BEEN WARNED!!

Special thanks go to the following for their direct/Indirect help with the creation of this mod, without which, there would be little or no mod.

Vitez, X2-Eliah, Noriko Minako, X3-Gotcha, Realspace, LV, Idea, Apricotslice, Valkenswaard, SS-T, Zoed Vega and many others.

This download is in Spk format which will create a profile in the installer.

Upon opening the installer, Click 'Install New Package', Locate this mod and select,

You will then be asked if you wish to 'enable a profile for this package', Click 'yes' then exit from the installer.

Start the game, in the Exe menu go to 'select mod package' and select this mod.
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发表于 2009-10-11 02:59:53 | 显示全部楼层
背景和增容mod
星区扩大百分之50以上。。。
增加了几个新星区
1,海盗的老家,,,有船厂和装备厂。。。
2,ATF(什么玩意?)老家,有装备厂和很多空间站。。
3,另外一个x的老家(好恐怖啊)。。有造船厂,,,不太好找。。
升级空间站以适应经济规模的增加。。。不知道是不是指产量
新增相控阵列激光(原来有震耳欲聋的阵列防空炮),等离子光束炮,多相光束炮和融合光束炮制造厂,并可以在eq找到。
增强大型船能量重聚能力。。。炮塔枪数增加。。比如说Colossus上下炮塔各有4枪titan各有8枪。。。火力很猛,也可以形成多层火力了,,,
大形舰货舱加大并且可以携带st级货舱。。
由于星区加大所以战斗机的速度和机动性都有百分之15的增加,,另外护盾和船体强度都有所增强
去除所有平民。。。并增加交易数量,,,,是不是说不能当条子扫人家船了?
军队数量上升,并且更凶悍。。。
大概就这些。。。。。。。。。。可能有错误,请指正
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发表于 2009-10-11 03:01:02 | 显示全部楼层
PostPosted: Wed, 17. Dec 08, 15:38    Post subject: [MOD] SSBM V2.1d & Cmod3-SSBM-beta1
Sector & Background Mod V2.1d
&
CMOD3-SSBM-BETA1


This is the Background and Sector size mod which is compatible with X3-TC2.1,

Upon installing this mod you will have bigger sector sizes along with a combination of 'Realspace', 'X3-Gotcha' & 'Standard' backgrounds, Improved sun effects.

In SSBM all sectors have been completely changed, so it will be an exploration experience for you. You will find that the sector sizes have been increased by 50% +, some sectors are really quite big. Gate positions have also been altered and sectors are now more three dimensional.

Several new sectors have been added including:

1). Pirate Core Sector, with shipyard and eq-dock
2). ATF Core Sector. shipyard and numerous stations
3). Second Xenon Core Sector. with a shipyard (if you can find & get to it)

Quite a few stations have been added to help the economy cope with the size increase, along with and increase in free traders.

Added Phased Array laser, Plasma Beam Cannon, Tri-Beam Cannon & Fusion Beam Cannon Forges and added the weapons into some of the Eq-docks.

If you have chosen the version with the T/ships addition, you will notice that capships are a little faster along with hull armor and shield changes, also all cap ships have had the extra turrets guns added into the upper and lower batteries! So for example a Colossus has 4 gun mounts in upper/lower turrets and a Titan has 8.

Capital ships have greater freight capacity and can carry ST sized cargo.

Freighters have had a speed increase to adjust for the sector size increase along with shield and cargo increases, and fighters have had a speed and manouverability increase of about 15% and also shield & hull increase.

The jobs file has been altered, it is loosely based on Ulfius' Cmod3 'Extreme', all civilians have been removed, due to larger sector sizes I have increased the number of traders to compensate for ware production shortages in V1.0.

Militaries have had numbers increased slightly. Enemy ships will patrol in large numbers and enemy sectors will be strongly defended.... YOU HAVE BEEN WARNED!!

Special thanks go to the following for their direct/Indirect help with the creation of this mod, without which, there would be little or no mod.

Vitez, X2-Eliah, Noriko Minako, X3-Gotcha, Realspace, LV, Idea, Apricotslice, Valkenswaard, SS-T, Zoed Vega and many others.

This download is in Spk format which will create a profile in the installer.

Upon opening the installer, Click 'Install New Package', Locate this mod and select,

You will then be asked if you wish to 'enable a profile for this package', Click 'yes' then exit from the installer.

Start the game, in the Exe menu go to 'select mod package' and select this mod.

V2.1a Download Links:

Non T-ship version SPK.
Sector & Background Mod. 2.1.spk

T-ship version SPK.
Sector & Background Mod. 2.1-(t-ship).spk

Changelog:

13/04/09. 2.0. Initial release.

14/04/09. 2.0(a). Fixed issue with Argon & Split eq dock stocking incorrect items, & fixed similar issue with all military bases.

15/04/09. 2.0(b). Fixed issue with incorrect sun in sector. Re-classed mod as BETA until all bugs are ironed out. Embarassed

21/04/09. 2.0(c). Fixed issue of factory owners in new ATF sectors.
Fixed split police licence in Pirate Anarchy Port & checked through others for similar issues.
Corrected typos in t-file Embarassed ... worked through jobs file to solve issues with over population of pirates, hopefully that situation has improved, also added a few more traders.

24/04/09. 2.0(Final). Retweaked jobs file to balance pirate faction.
Added some goodies around along with a couple of abandoned ships.
Slight tweak to t-backgrounds file.
Added some debris to several sectors.

01/05/09. 2.0(Final). Found that i had accidentally deleted Heavy Centaur Prototype from t-ships file which would affect somwe plot missions. Re-added to t-ship file.

19/08/09. 2.1 compatible version of non T-ship. Some sector sizes reduced, jobs file tweaked to reduce millitaries, new fabs (from 2.1 update) added to various shipyards.

21/08/09. 2.1a A few issues with station ownership fixed.

08/09/09. 2,1d. Fixed missing supply command software, fixed Xenon station in 022, completely reworked t-ship file. Added TBC, PAL, FBC & PBC forges, reduced size of all huge sectors and most others, still bigger than original.

16/09/09. fixed speed of xenon 'm'[color]

I hope that you will enjoy this mod, if you have any comments or suggestions for future improvements, please post here.

[color=darkblue]I recommened using Cmod3 with SSBM
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发表于 2009-10-11 03:13:03 | 显示全部楼层
更新日志:
1.修复atf星区开工厂的问题。。。
修复split 警察出现在海带星区以及类似问题
更正书写错误(脸红)解决海盗过多问题增加新交易。
2.平衡海盗派系。。在弃船周围放了些好东西,,,增加星区里的碎片(开自动导航没准会撞上)
3.修复半人马及护卫舰删除问题
4,没什么东西不翻这个了。
///////////////我疯了才翻这些,,,2。1修复了很多2.0的bug,,,
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发表于 2009-10-11 03:14:55 | 显示全部楼层
这个mod不是很平衡,好像很快就有新的,你先下来测试下,没崩机我在玩,不过这个mod看上去的确挺有意思的开大工厂集群更方便,内存也要的更多,自己掂量吧
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 楼主| 发表于 2009-10-11 13:49:26 | 显示全部楼层
本帖最后由 warray 于 2009-10-11 13:50 编辑

首先感謝你的翻譯,謝了!
問個問題:新增相控阵列激光(原来有震耳欲聋的阵列防空炮),等离子光束炮,多相光束炮和融合光束炮制造厂,并可以在eq找到。
裡面所說eq在那裡?
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发表于 2009-10-11 19:26:13 | 显示全部楼层
没说。。。。可能都可以。。。
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发表于 2009-10-11 19:32:06 | 显示全部楼层
那些好武器的工厂什么时候好找过啊,,,,,
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发表于 2010-1-19 23:47:56 | 显示全部楼层
Non T-ship版 和 T-ship版 有什么不同?

英文苦手……
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