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以下為英文遊戲修改指南(English Modding Guide ) e文的部份說明:; M4 Q/ t3 K2 c" l9 l# g) k
X' |4 `2 k8 O$ r }1 i, LRequirements for Darkstar One Modding& d( G- e2 B1 e9 v E2 e( q
$ G* J/ D6 P* M; w. ^Modding will be supported beginning with Darkstar One Version 1.2. The required update is readily available in the internet at http://www.ascaron.com. The version number is displayed at the bottom of the main menu.
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9 a( O, g. J- O1 J5 Z' U( ~Darkstar One Modding Options3 n% H/ M7 U! g4 N6 |- R2 q. [
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Here they are - the modding tools for your favorite game. Before you start, there are a few things to be considered. Modding is not easy and you will have to be knowledgeable in programming as well as having artistic abilities. 4 U) D: o* ^, C
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Unfortunately, Darkstar One was not made to support external changes. All modding opportunities were supplementary implementations. Therefore, it may not necessarily be easy to use them.
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That said, with the tools and short guides that are being introduced here it will be possible to amend Darkstar One according to your preferences. Create your own missions, add more solar systems or even create your own ship models. It can be done with some effort and enthusiasm.+ W9 p7 X- D9 ?' C
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These are the modding opportunities for DSO:
! I& ~% c9 R( u4 q- Missions' l( t1 S- Q# i; m2 X
You can write missions, which will be either offered at the terminal or triggered in space under certain conditions as soon as you enter a solar system. Created missions may contain new texts, new voice-over files or new sounds. - Ini-files
5 p# w- M) S& H8 Q6 |3 v `All available configuration files (*.ini) can be modified. This will have an impact on the - structure of solar systems
- trade system
- parameters for shields, weapons etc.
- Graphics
0 @, j. ~$ f. F' @2 Z8 j' ^1 qAvailable 3D models (objects) and textures may be exchanged or amended. Note: You will not be able to add new objects. Currently, the object formats are only supported in the X-format. A converter for the format used with Darkstar will be available. Read more in the chapter "Amending 3D Objects".
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[ 本帖最后由 白衣 于 2007-6-17 00:20 编辑 ] |
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