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- 1970-1-1
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发表于 2010-3-28 09:15:44
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刚刚做了个分析,主要是猜的,还未实践
Unlucky me, the engineer only have machine gun perk, not heavy cannon.
But I will do some maths anyway.
Say,
1 low accuracy is good(75% hit ratio) only at half(50%) the range, given the range 60, so they are only useful at 30;
2 while laser with high accuracy are good at full range(100%), which is 80 for pulse laser, may be they are only good at 90%, but let’s just use 100% at first;
3 a logical guess about heavy gun with medium accuracy should be in the middle(75%), with average range of 70;
The actual formula-damage will be:
Accuracy() x Range() / Distance() x Hit Ratio(75%) x Damage per Second(100%)
a. Dealing with normal fighters,
laser will get:
Accuracy(High 100%) x Range(95) / Distance() x Hit Ratio(75%) x Damage per Second(100%)
Heavy gun will get:
Accuracy(Med 75%) x Range(80) / Distance() x Hit Ratio(75%) x Damage per Second(100%)
b. Dealing with laser-proof fighters,
laser will get:
Accuracy(High 100%) x Range(95) / Distance() x Hit Ratio(75%) x Damage per Second(50%)
Heavy gun will get:
Accuracy(Med 75%) x Range(80) / Distance() x Hit Ratio(75%) x Damage per Second(100%)
c. Dealing with moving targets,
Laser’s accuracy will not be affected, plus the beam will last 1/4 seconds
Cannon bullets will be dramatically affected if the shooting line is different from the fighter’s track.
Conclusion: laser is king, even if with laser-proof 50%, only get weak damage with 80% laser-proof |
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