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[分享] 遥远的世界v1.049 更新内容

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发表于 2010-6-3 23:40:35 | 显示全部楼层 |阅读模式
本帖最后由 大赦天下 于 2010-6-4 12:38 编辑

http://www.verycd.com/topics/2810489/        骡子上的下载地址
Hi everyone,

Here is the full final change list from 1.0.4 to 1.0.4.9. There were a few more bug fixes after the last public beta.

v1.0.4.9 – May 20, 2010

Fifth Official Update


Please Note – This update does create a new save folder, although it will work with previous saves. You need to navigate to the previous version save folder to open your older saves. We recommend starting a new game in order to get the full effect of the changes and improvements, as some will not apply to older save files.
Also, this update may reset the automation settings in your Options screen. Please open the Options screen again to adjust them to your preference. Apologies for any inconvenience.

Bug Fixes:

1. Fixed additional reported crashes and freezes
2. Fixed a bug that sometimes occurred in retrofitting (was not completing)
3. Fixed a bug where ships sometimes could not be destroyed
4. Fixed resupply ships not mining fuel
5. Fixed a bug where crash research would sometimes not produce a breakthrough
6. Fixed a bug where armed civilian ships were attacking space creatures
7. Fixed a bug where planets, moons or asteroids were sometimes not being explored
8. Fixed a bug where stars and planets in a system were sometimes not displaying, even when the system had been explored
9. Fixed display of long range scanners in galaxy/sector view so that they always appear in the correct location
10. Fixed a crash when attempt to retrofit ships from the Ships and Bases screen that do not have a non-obsolete design for their sub-role
11. Fixed a crash that occurred when an empire is wiped out and has a mutual defense pact with another empire
12. Fixed a bug when crash research continues after discovering all tech in an area
13. Fixed a bug that could cause fleets with a retrofit order to get stuck in the retrofit process
14. Added additional checks to ensure retrofitting of ships and bases always completes
15. Fixed a problem where defeated empires were sometimes still briefly appearing in the Diplomacy screen
16. Fixed RepairBots so that they properly fix damage

Game Balance Changes:


1. Capped maximum total corruption at a colony to 75%, including a 50% cap on Empire-level corruption (the rest comes from local and distance factors).
2. Slightly lowered the benefits of advanced medical and recreation tech so that less dramatic bonuses at colonies, and thus slightly lower tax rates

Automation and AI Improvements:


1. Improved AI ship and base purchasing and suggestions – as a result empire cashflow should now be more stable and less likely to go into the red when using automation or suggestions for build decisions.
2. Troop purchasing AI improved - will not purchase single troops at colonies when no pressing need for them
3. Better checking for troop maintenance costs, further lessening chance of economy going into the red
4. Intelligence agent recruitment AI improved - will only recruit agents when have met other empires, also recruit less agents
5. Intelligence agent utilization improved. Agents now always have missions, either counterintelligence or espionage/sabotage
6. Improved AI decisions around scrapping ships and bases in both the private and state economies - when economy under pressure then AI may scrap some private items
7. The AI no longer auto-retires ships for the player, even when ship construction is fully automated

Other Improvements:


1. Added extra filters in Ships and Bases screen (research stations, defensive bases, monitoring stations)
2. Made screen resolution check a warning (instead of enforced) - can still proceed to play at a lower resolution if you wish, which should allow Distant Worlds to work on most Netbooks
发表于 2010-6-4 00:21:39 | 显示全部楼层
很纠结。。。要不要翻译呢………………

夜半寂寞,还是来吧…………
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发表于 2010-6-4 00:43:56 | 显示全部楼层
前面还是老规矩。。。存档啦,自动设置啦……省略之
bug 修复:
1.修复额外提交的崩溃和冻结(怎么第一句就这么纠结……)
2.修复有时在改造时发生的BUG(不会完成)
3.修复一些船只不会被击毁的bug
4.修复补给船不能采集的bug
5.修复冲刺研究有时不能产生突破的bug
6.修复武装的民用船只会攻击太空生物的bug
7.修复行星、月球、小行星有时不会被探索的bug
8.修复一些恒星和行星即使在已经探索的星系地图中也不显示的问题
9.修复了远程扫描范围显示在某些地图模式中位置不对的问题
10.修复了在船只/基地界面中试图改造船只时分菜单中没有未淘汰设计的问题(纠结,期待改正)
11.修复了当一个与其他帝国签订了共同防御条约的帝国被歼灭的时候发生的崩溃
12.修复了当某领域的科技全部完成后,冲刺研究还在继续的bug
13.修复了会导致舰队使用改造命令时会卡在改造进程的bug
14.增加了额外的检查以确保船只和基地的改造的完成
15.修复了被击败的帝国仍然会简要地出现在外交界面
16.修复了修理机器人模块,将会更好的修复船只的损害
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发表于 2010-6-4 01:07:18 | 显示全部楼层
本帖最后由 cocotanker 于 2010-6-4 01:12 编辑

游戏平衡:
1.fb(你们能明白的……)程度的最大值将修改至75%,其中50%是帝国水平的上限,而其余的将来自本地和距离因素(凑合理解吧。。。很纠结呢……)
2.稍微降低了医疗和娱乐科技的加成,因此降低了医疗和娱乐中心对殖民地的影响,同时也降低税率对殖民地的影响(这句话好像没贴全,后面应该还有一点的)

自动化和AI的改进:
1.改进了AI的船只/基地的建造和建议,因此帝国的现金流量,现在应该更加稳定,当使用AI建设或建议时不太可能进入红色。
2.改进了地面部队的征召-当没有迫切的需要的时候,将不会征召单个的部队(不太准确,大概意思)
3.更好的检查地面部队的维持费,进一步减少赤字的出现
4.改进了AI特工招募-只会在遇到新的帝国时才会进行招募,并且会尽量减少他们的数量
5.改进了特工的利用。特工将总是有任务,无论是反情报或者间谍/破坏
6.改进了AI在报废船只/基地上的能力,无论是国有或是私有的-在经济面临压力时,AI将可能报废掉一些私有的物品。
7.AI将不再自动分解玩家的船只,即使船只自动建造指令是打开的

其他改进:
1.增加额外的过滤器在船只/基地界面(研究站/防御站/监测站)
2.使屏幕分辨率由检查警告代替强制改变-如果你愿意可以在较低的分辨率下继续游戏,这应该能让DW在大多数上网本上运行(囧RZ)
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发表于 2010-6-4 02:57:16 | 显示全部楼层
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发表于 2010-6-4 10:15:56 | 显示全部楼层
嗯嗯 ..我下载了...留下一腿..
补充一句..就是 修复了 1.04.5 做错了的一些东西...
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发表于 2010-6-4 11:36:49 | 显示全部楼层
电驴也更新了,大家赶紧下吧
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发表于 2010-6-4 16:06:51 | 显示全部楼层
升级后启动慢了很多,初始化的原因么?
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发表于 2010-6-4 18:05:20 | 显示全部楼层
汉化汉化~~~
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发表于 2010-6-13 11:08:28 | 显示全部楼层
坐等汉化了。。
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