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【Space Empires V】 eMule下载:http://lib.verycd.com/2006/11/05/0000126871.html
里面也有汉化补丁,我一直玩英文版本,不知道现在的汉化补丁还会不会影响AI。
官网升级补丁(所有补丁):http://www.malfador.com/
最新v1.74升级补丁下载地址:se5patch_v174.exe
Balance Mod(推荐最新1.14a):http://www.captainkwok.net/balancemod.php NEW!!!
1. Background:
==============
The original purpose of this mod was to supplant the default data files that
are provided with Space Empires V with balanced files that retained the spirit
of the standard game. A collection of SE:V beta testers participated in its
development providing suggestions, comments, and some data files to assist in
the development of the Balance Mod. Hopefully the mod addresses most of the
issues that take away from the standard SE:V game.
2. Brief Summary of Changes:
============================
For the most part, the tech tree remains close to default SE:V with most of the
changes confined to a reduction in the number of tech levels and where some of
branching occurs. Overall, research has been increased in cost slightly to
retain the long length of the tech tree and to reduce the need to retrofit
items frequently.
The mod incorporates Fyron's Quadrant Mod, which adds a lot of new systems
and quadrant types, and generally makes the each system unique and interesting
to explore.
Ship sizes have been slightly modified and there is a return to a SE:III
style propulsion system where larger ships require more engines to move. Ship
balance between small and large ships is better, along with some tweaks to
reduce the stress of ship design.
Components should be more balanced and a few additions were made to help with
ship designing. Costs are slightly more diversified and descriptions updated
to provide helpful ability or stacking information.
Weapons have also been adjusted to allow for a variety of research and
deployment options. Hopefully this should allow for a number of viable weapon
strategies that can work throughout the game. Weapon mounts now provide only
a slight bonus to damage in exchange for increased cost.
Resource extraction has been slightly diversified to make Organics/Radioactives
more important. Research has been spread out to some degree. The intelligence system
is now "leaky", which gives an opportunity for even a small empire to score the
occassional project success.
There's also been tweaks to improve the fairness of racial traits and other
empire modifiers like government types or society types. A few graphic changes
were made, reducing the size of empire flags without reducing the usefulness
of the colony status bar.
There has been lots of improvements to the AI scripts to increase AI competiveness
and is ongoing.
Nova Mod(还没开发完成期待ing...):http://www.captainkwok.net/novamod.php
Background :
After working on the Balance Mod for a full year, the nature of the mod and its limited scope sometimes lead to frustration when I wanted to implement features that were beyond the standard game - such as variable sized facilities or flexible engine requirements. However, since the Balance Mod is nearing the end of its development cycle, I have the time available to work on something new and exciting. Space Empires Nova is simply the Space Empires universe re-imagined with changes to game mechanics and an expanded tech tree full of new items to explore. The final goal is to create a dynamic mod with more strategy and an easy learning curve. I also hope to include a personable AI that will be able to utilize all the mod's features in a competitive manner.
Ship Sets(玩家制作的新种族的船,推荐):http://home.spaceempires.net/shipyards-g-SE5.html
其他一些MOD的下载:http://home.spaceempires.net/downloads-cat-35.html
[ 本帖最后由 RockmanII 于 2008-6-12 21:48 编辑 ] |
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