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[分享] 玩家总部QA

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发表于 2006-11-24 11:58:38 | 显示全部楼层 |阅读模式
支持论坛马爸爸买单
首先声明偶还没开始玩这个,纯粹翻译而已,若有不当之处,敬请指出

问:偶哪里可以买到这个HQ?
答:这个HQ是唯一的,无法象其他空间站一样用购买得到,你必须完成扒拉机研究公司给你的一些任务。当你全部完成后,你就可以得到它了。

问:如何在偶的HQ中修理船?
答:所有停靠在HQ中的受损船只都可以得到修理。受损船只可以在”空间站信息“和”调整空间站参数“菜单中看到,同时在后者也可以将船只加入、移除修理队列。船只将按照修理队列顺序进行修理,在”调整空间站参数”菜单中选择船只,然后按”I“或者”O“可以看到修理循环的要求(大概就是需要什么材料需要多少钱吧?偶用猜的)和船只的具体信息。
修理需要时间、金钱和资源。所有这些消耗都直接与船只大小和受损程度成比例。修理所需使用的金钱和资源都必须是存在HQ的,修理将严格按照顺序来进行,因此如果有一艘大船因为缺乏相应资源无法修理而停止的话,后面的其他船只修理都将处于等待它修理完的状态中(即便实际修理他们的资源是足够的)。
大约来估计(比较粗的估计,尤其是对一些比较小的船只),一艘船体受伤50%船只的修理费用大约在船只购买费用的15%-20%,包括现金支出和资源支出。请记住船只的购买费用即便你买的是S级别的也将包括护盾和一些武器,因此在计算修理价格的时候记得剔除他们(没太整明白,是说修理费只算船只呢还是说要包括武器装备费用在内一起算?)。
修理时间跟船只的价格成比例,比如一艘小损伤的M5大概只要几秒钟而受损严重的战舰可能会需要几个小时。
如果HQ本身自己受损的话也可以加入修理队列,就象船只一样。

问:如何使用涂装车间?
答:进入HQ的命令菜单,然后进入调整空间站参数菜单(Adjust Station Parameters),在那里进入涂装车间(Spray Shop)你将会看到你所有已停靠在HQ中的船(那些BORON设计的船除外)(什么除外?没看明白)。
要将船进入涂装车间,选择目标船回车就可以了,然后你可以看到在船下面有三个选择,你可以象调整其他拉动条一样用左右键或者HOME END键或者用小键盘输入确切数字来调整色调和饱和度,调整完毕后回车你可以看到你的船马上就重新图装了。第三个选择是用来恢复这个船的默认涂装的,这将使得船变回他们所属种族的默认涂装,可能与你原来获得它时的涂装不一样。这个涂装有一个限制就是没有涂装预览功能,你必须在回车确定后才能看到结果,好在过程简单,所以也不是很困难的事情。色调的范围是0-360,饱和度是-256到256,-256是灰色,0是标准饱和度,256是这个颜色的加强版本。
这个功能只有HQ才有。

问:回收再造功能是如何实现的?
答:你可以通过回收再造功能通过回收来获得这个船只的制造蓝图,然后来制造它。HQ的工程师和机器人有着很高的技能因此可以回收再造任何给予他们的船只。要注意的是被回收的船只将被彻底消灭,然后你在可制造船只列表上将可以找到它。(虽然DDRS也提供了自己造船的选择,但每次只能不停地造一个船,如果换了原来的就么有了,这个有历史列表,表扬一下)

问:偶听说可以涂装偶的船,是真的吗?
答:是的,你可以在涂装车间中来完成。通过调整船只所用的色彩搭配的色调和饱和度来进行涂装。每个船只的色彩搭配方案在船只设计模型中确定了所以无法改变。BORON的船只因为使用了特殊船体材料(倒,没看见有什么优势的)所以无法被重新涂装也无法出现在涂装船只列表上。

问:这个HQ到底有什么用处?
答:这个HQ不是一个普通的空间站,这是玩家可以拥有的最强大的空间站,有很多用处:
这个HQ可以当成船厂用(可以修理和建造船只)
这个HQ可以当成你帝国的基地(就是首都嘛),用以控制你的资产(怎么控制?没有存款上限的吗?)
这个HQ很强大,在需要的时候可以保护你(昏,又不是移动航母)
这个HQ可以帮你给你的舰队涂装使你的舰队看上去很不同
这个HQ可以回收再造船只,酱紫你可以建造无法买到的船只,比如GONER RANGER或者XENON的L

问:偶能在HQ里面造什么?
答:不翻了,上面都有说明了 。。。

完工

[ 本帖最后由 ccb 于 2006-11-24 14:17 编辑 ]
发表于 2006-11-24 12:46:55 | 显示全部楼层
马上去做任务:) :o :) 拿hq
发表于 2006-11-24 13:47:09 | 显示全部楼层

谈谈我的感受。

有了新HQ后,放到了 LIGHT HOME 里,昨天58000多钱买了个A族小M5喂给HQ,
4分12秒后吃下去变成图纸了,意思就是以后可以批量生产了。A族的TL要15小时
30多分,P族的TP要4个多小时,现在的意思有点象EVE了,拆船解析图纸,用图纸
信息收集原料和钱出船。

现在主要的问题是,你往HQ里注入资金,它也会根据需要和其他派系的货船进行
交易--就是买进原料,但是不知道它生产出的船会不会被其他派系买走。最好应该
是它生产出来的船我们玩家自己来决定是卖还是自己留下用,卖的话肯定是能赚钱的。
这点我可以肯定,因为我观察到M5造出来需要的原料和资金的总和不超过25000,而卖
给A族是35482,而你从A族买一个呢?58000多。能赚不少呢。而且以后可以量产M1
之类的啊,关键是时间和原料,呵呵。

先说这么多。

[ 本帖最后由 snake 于 2006-11-24 13:50 编辑 ]
 楼主| 发表于 2006-11-24 14:25:18 | 显示全部楼层
其实原来用的有个PLAYER FRIENDLY SHIPYARD是用蓝图的概念的,那个船厂原本是空的,然后你有什么船开进去,付给他们船价两倍的资金就变成蓝图了,然后你可以一直在他这里买这个船,跟船所属势力关系无关(所以叫FRIENDLY),跟HQ比这个成本就高了,偶当时把原有的全部M1M2M6TLTS都放进去了,然后DDRS里面的也拿了七七八八,打算跟某个势力翻脸来的 。。。然后数据就丢失了
发表于 2006-12-18 17:23:12 | 显示全部楼层
原帖由 ccb 于 2006-11-24 11:58 发表
首先声明偶还没开始玩这个,纯粹翻译而已,若有不当之处,敬请指出
...
问:如何使用涂装车间?
答:进入HQ的命令菜单,然后进入调整空间站参数菜单(Adjust Station Parameters),在那里进入涂装车间(Spray Shop)你将会看到你所有已停靠在HQ中的船(那些BORON设计的船除外)(什么除外?没看明白)。
...


大大啊,阿是你亲自翻译的啊?不会找MM帮你翻译的吧,偶看了下原文,很清楚啊。说Boron的船用的材料很特殊,所以无法进行涂装啊。
 楼主| 发表于 2006-12-18 17:35:15 | 显示全部楼层
呵呵,因为不是通读以后一起翻而是看一句翻一句的,所以前面的问题到后面有答案也不奇怪嘛:lol

问题是偶好象忘记到前面去改回来了 。。。。MM帮忙,偶做梦时候都没见到过:L
发表于 2006-12-18 18:25:09 | 显示全部楼层
忽然发现可能我们看的原文不太一样,你是问答形式的....
偶的是这个:

Player Headquarters:

This new station is the biggest construction you can build in the game and thus it requires a lot of free space to work properly, be careful where you put it!

HQ features:


1. Repair

Any damaged ship docked at the HQ can be repaired. Damaged ships are listed in the Station Info and Adjust Station Parameters menus and in the latter can be added to, and removed from, the repair queue. Ships in the repair queue are repaired in the order shown. You can check the repair cycle requirements and ship details by pressing I or O in the Adjust Station Parameters menu with the ship selected.

Repairs require time, money and resources. All of these are proportional to the value of the ship and the amount of hull damage that it has. The money must be in the HQ station account and the resources in the HQ station storage in order for repair to start. The repair queue is in strict order so if a large ship is "blocking" the queue due to lack of resources, ships further down the queue will not be repaired.

As a rough guide (and it is very rough, especially for smaller ships) the total cost of repairing a ship with hull damage of 50% should be approximately 15-20% of the value of the ship, including both the cash cost and the value of the resources used. Remember that the price of a ship in a shipyard includes shields and usually weapons even if you buy the S model, so remember to deduct these when checking prices.

The time taken to repair a ship is also proportional to its value. This should range from a few seconds for a slightly damaged M5 to many hours for a badly damaged capital ship.

If the HQ's own hull is damaged then it can be added to the repair queue just like a ship.


2. Production

The HQ can also produce ships. In order to produce a particular type of ship a set of blueprints is required. These can be obtained by reverse engineering (see below). Once you have blueprints for a ship type you can produce as many ships of that type as you like, provided you have the money and resources.

Blueprints are listed in the Station Info and Adjust Station Parameters menus. You can add an item to the production queue by selecting it in the blueprints part of the Adjust Station Parameters menu, and you can adjust the number of ships to produce at each point in the queue using the usual ware counter controls (left, right, home, end, numpad, etc.). Ships in the production queue are produced in the order shown, and where multiple ships of the same type are listed in the queue they will be produced one at a time. You can check the production cycle requirements and ship details by pressing I or O in the Adjust Station Parameters menu with the blueprint or production queue item selected.

As with repairs, production requires time, money and resources, and these are proportional to the value of the ship. Again, the money must be in the HQ station account and the resources in the HQ station storage in order for production to start. The production queue is also in strict order so if a large ship is "blocking" the queue due to lack of resources, ships further down the queue will not be produced.

Ships produced by the HQ will have no shields or weapons, and no additional equipment other than what is built-in for that class (e.g. life support for a TP).

The time taken to produce a ship is also proportional to its value. This ranges from a few minutes for an M5 to many, many hours for a capital ship.


3. Reverse engineering

Reverse engineering is a means by which to obtain blueprints for a ship so that you can produce more of them. The HQ's engineers and robots are highly skilled and can reverse engineer any ship given to them. Reverse engineering destroys the ship being reverse engineered, right at the start of the process, and at the end of the process the ship type is added to the list of available blueprints ready for production.

Any ship docked at the HQ can be added to the reverse engineering queue, apart from the player ship, ships for which the HQ already has blueprints, and ships of the same type as the ship currently being reverse engineered. It is possible to add multiple ships of the same type to the reverse engineering queue but as soon as reverse engineering starts on the first one of a given type any others of that type in the queue will be removed. Ships can also be removed from the reverse engineering queue as long as work has not yet started on them. As usual, you can check the reverse engineering cycle requirements and ship details by pressing I or O in the Adjust Station Parameters menu with the ship selected.

Reverse engineering requires only time and the ship. As previously mentioned, the cost of reverse engineering a ship is simply the destruction of the ship itself. The time taken to reverse engineer a ship should be the same as the time taken to produce it once the blueprints have been obtained. Note that you can reverse engineer a damaged ship as long as it isn't the ship that is currently being repaired (being further down the repair queue is fine). Note also that any equipment or cargo on board a ship that is reverse engineered will be destroyed if it is not removed before the process starts.


4. Spray Shop

An additional new feature of the HQ is the Spray Shop. The Spray Shop allows you to slightly adjust the colour scheme used in your ships. It does this by changing the hue (colour) and saturation (intensity of that colour) of the "paintwork" on certain panels on a given ship. The panels that are affected by this are defined in the ship model and cannot be changed. They will also vary from ship to ship. Boron ships cannot be re-sprayed at all due to their unusual hull materials, and so will not be listed in the Spray Shop ship list. You can re-spray any ship docked at your HQ at no cost.


To use the Spray Shop feature you need to go to the Adjust Station Parameters option in the station menu. From there, scroll down to the Spray Shop section and you will see all of your ships, apart from the Boron-designed ones, that are docked at the HQ. To move a ship into the Spray Shop simply highlight the ship in the list and hit Enter. You will then see three additional options underneath that ship. You can adjust the Hue and Saturation in the same way as any other menu slider, using the left and right cursor keys, the Home and End keys, or by typing in a step size using the numeric keypad. When you hit enter after changing either of these values, your ship is immediately re-sprayed using the selected value. The third option allows you to restore the original paintwork of the ship. Note that this will restore the standard paintwork of the ship as defined for the race who designed it, which may differ from the colour that you had for it previously.

There is a known limitation of this feature, namely that you cannot preview the colour of your ship before accepting your changes. This means that you will have to experiment with the values, but since the process is free this is not a great hardship. The range of values for Hue is 0 to 360 and the range for Saturation is -256 to 256 where -256 is basically grey, 0 is the standard colour saturation, and 256 is a much more intense version of the colour.
发表于 2006-12-18 18:26:45 | 显示全部楼层
不管怎么样,CCB大大这么好的帖子要顶.
大力的顶.(原本怎么沉的好深....)
发表于 2006-12-18 18:29:23 | 显示全部楼层
hq有个致命的问题,一定不要把什么都装到HQ里,你的UT会把它当成非玩家空间站处理的。
不小心就会囤积不少没有用的东西,象PPC、1G的盾、激光塔等。价格设的便宜了,UT又会往外卖。
很麻烦。
 楼主| 发表于 2006-12-19 08:56:48 | 显示全部楼层
是呀,但是如果不想卖把价格全部调成最高问题也不大

让偶最郁闷的是每个物资都没有上限的,害偶造船的东西必须自己运,不然开了NPC贸易马上HQ就被这些东西装满了 。。。偶上次是特地在ELENA‘S FORTUNE(偶把HQ放在PRESIDENT’S END了)盖了工厂集群,然后用3条货船来回拉,要是能设定库存上限有好了

还有个问题:虽然偶没有试过,不过想就算是放在有EQUIMENT DOCK的星区,造完的船也还是得去那里升级换装的,不象在SHIPYARD买的船直接可以升级改装的?
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