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[转贴] FAQ,英文

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发表于 2007-10-28 20:35:37 | 显示全部楼层 |阅读模式
eneral

Q. When will Sins of a Solar Empire be released?
A.  Sins of a Solar Empire is expected to be released in February 2008.
Q. What platforms will be supported?
A.  At this time, Sins of a Solar Empire will be supported on Windows XP and Windows Vista.
Q. What languages will be supported?
A.  Sins of a Solar Empire will be released in English.  The Iron Engine is designed for ease of localization so, from a technical standpoint, additional languages can be integrated easily.
Q.  What are the hardware requirements?
A.  The Iron Engine takes advantage of the latest machines and scales to support older hardware as well. A minimum requirement has not been determined, however.  We are committed to bringing Sins of a Solar Empire to the broadest audience possible.  
Q.  Is there going to be a beta test?
A.  Yes, there will be four separate beta stages. The game is currently in Beta 2, with Beta 3 scheduled for late summer.  
Q.  How can I get into the beta?
A.  The beta is open to pre-order customers only. Beta 2 is open until July 31st, after which new customers will need to wait until Beta 3 to take part. To place your pre-order, just click the Pre-Order link above; more information can also be found in the Pre-Order FAQ.  
Q.  What if I have more questions on pre-ordering?
A.  Many questions are answered on our Pre-Order FAQ should you need more information on ordering or downloading the beta.  
Q. Is there an official SINS web forum?
A.  Yes.  Visit our official forum.
ultiplayer


Q. What do you mean by anonymous matchmaking?

A.  When you choose to search for a game in this format, Ironclad Online will examine the poll of other searching players and attempt to place you into a game of your selected type against an opponent or opponents of relatively equal skill.  Games played in such a manner will count towards your standing on that format's competitive ladder.
Q. What game formats will be supported?  
A.  While this will be determined in part by the popularity of potential formats in the pre-release online beta test, we expect at minimum to support 1v1 and small scale free for all game formats.
Q. Will it be possible to join games in progress?
A.  No, games may only be joined before they are started.  
Q. What is the maximum number of players allowed within a game?
A.  Up to 10 players may be present as participants or observers.
Q. Can I play on a local area network?
A.  Yes.
Q.  Can I play on the Internet?
A.  Yes.  A free subscription to Ironclad Online is included with the purchase of Sins of a Solar Empire.  Ironclad Online provides Internet matchmaking, statistics tracking, player rankings and more.
Q. Will there be an Observer mode?
A.  Yes  
echnology


Q.  What engine does Sins of a Solar Empire use?

A.  Sins of a Solar Empire is powered by the Iron Engine and Forge Tool Suite. All technology was developed in-house by experienced engine and tool developers.
Q. What graphics technologies are implemented in Sins of a Solar Empire?
A.  The Iron Engine has full DirectX 9.0c support.  For a more comprehensive list of technical features, click here.  
Q.  What are the supported screen resolutions?
A.  Sins of a Solar Empire has a minimum resolution of 1024x768 and a maximum limited only by one's own hardware.
Q.  Does the Iron Engine support modding?
A.  Absolutely.  Ironclad fully endorses the modding of its games for non-profit purposes.  The Iron Engine is completely data-driven and is supported by the Forge Tool Suite.  Modding instructions and the Forge Tool Suite will be provided.
Q. Can I record my games?
A.  Yes.  Sins of a Solar Empire comes with a built-in game recording and playback system, allowing you to relive your greatest fleet battles or to analyze the strategies of your opponents to use against them in later games.
ameplay

Q.  How can players control the movement of capital ships?
A.  Selected capital ships can be ordered to move towards another ship, orbital structure or planet simply by right-clicking on them.  Issuing movement to arbitrary positions in 3D space is also possible as an advanced feature using the ~ key.
Q. What are fighters and what degree of control will I have over them?
A.  Fighters are small, relatively agile attack craft that fight alongside their parent ship or hangar.  While fighters will behave autonomously and choose appropriate targets they will be particularly effective against, players can elect to assign specific targets for them.  Additionally, players will have control over when to launch and dock fighters.
Q.  Is there ground combat in SINS?
A.  RTS style ground combat is outside the scope of this game.
Q.  Can players design their own ships in Sins?
A.  No, ship design would be too time-consuming for a real-time strategy game. However, capital ships do gain experience over time and can be leveled-up to unlock other powerful features.
Q. What exactly do you mean by the phrase "real-time space strategy"?
A.  This means that Sins of a Solar Empire is primarily a real-time strategy game (RTS) but, incorporates some of the best features of space strategy games (4X).  One could almost say it's an "RT4X" game.

Real-time refers to the continuity of play.  Most space strategy games are at least partially turn-based, which means each player must wait for the other players to complete their turns before the game can continue.  Sins of a Solar Empire is played entirely in real-time, meaning players compete simultaneously and are never waiting.
Q. Can you give me some examples of features borrowed from classic space strategy (4x) games?
A.  Sure!  Here are just a few examples:
  • Galaxy exploration
  • Resource exploitation
  • Enemy extermination
  • Empire expansion
  • Planet development (both on land and in orbit)
  • Coordination of multiple starship fleets
  • Numerous economic and diplomatic strategies
  • A deep research and technology system
Q. What exactly do you mean by the phrase "epic scale"?
A.  The story and lore begin over ten thousand years before the player enters the game, involve entire civilizations, and are planned well into the future.

Gameplay objectives include grand concepts like: conquering planets with fleets of starships and taking control of entire solar systems.

Incredible distances and large size differences are used to create a sense of awe and to introduce new strategic elements.
发表于 2007-10-29 13:15:32 | 显示全部楼层
EN的,晕~!
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发表于 2007-11-26 10:51:17 | 显示全部楼层
:)  如果发行的话 不知道国内哪家公司会代理,否则想买都困难。
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