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Discovery Freelancer Mod version 4.82 by Igiss
Discovery is a modification that expands Freelancer universe without spoiling it with unneeded or illogical changes. This mod retains atmosphere and balance of the original game, both multiplayer and singleplayer, and adds new interesting features, allowing players to develop and explore far beyond the limits of unmodded Freelancer. Those features include 97 new pilotable ships, 59 new systems, lots of new weapons, commodities and equipment, battleship encounters, improved artificial intelligence of NPCs and many others - everything seamlessly integrated into Freelancer universe.
With improved balance, stability, and server performance, Discovery 4.82 is a significant step forward in comparison with 4.81 (was not released on TLR). Numerous new setup options allow players and server administrators to customize gameplay according to their preferences. We've even incorporated Open SP into the mod so that you don't need to download any additional patches to enable it! See complete feature list and changelog on download page or in the readme file.
Discovery features a storyline about a war between Bretonia and Kusari that started shortly after the Nomad war - see news on different bases for more details. Story will evolve and continue with next Discovery versions.
Before You Start
Discovery mod was designed to be easy for beginners, but there are several things that you should know before you start.
Please read the Readme.txt file, at least the first parts of it. Then you will know answers to most questions that beginning players ask.
Do not enable Open SP when you are playing online.
Before you enable Open SP, make sure that you have a backup of Freelancer\DLLS\BIN\content.dll file. Freelancer Mod Manager (FLMM) will delete this file during mod deactivation, and you'll need to restore it manually. If Open SP is not enabled, content.dll will not be deleted.
If Discovery won't activate properly in FLMM, your Freelancer installation is most probably corrupt. Reinstall Freelancer and FLMM, if necessary.
Installing 1.1 patch or Freelancer SDK (of any version) before Discovery is not recommended. Patch is included into the mod, and SDK may cause game errors. Same is true about unofficial patches.
Do not forget to transfer scanners, ID items, and armor upgrades each time when you buy a new ship. These items are displayed in 'Internal Equipment' section of ship inventory.
ID items present in Discovery are not used only for roleplaying. They also act as tractor beams. Civilian IDs are available for purchase from every base (500 credits).
If you are running a server, pay special attention to "Transition from previous versions" sections of the changelog.
Main Features
97 new pilotable ships, including brand new ships, new custom ships based on original game models, and ships previously available only for NPCs or not available at all: CSV, Juni's Defender, advanced versions of House fighters, transports, trains, liners, gunboats, cruisers, destroyers, and battleships.
Each new ship carefully customized - weapons balanced, cameras placed where they should be.
59 new systems, including:
6 fully populated systems - Newcastle (Bretonia), Munich (Rheinland), Omega-15 (Border Worlds), Omega-47, Omega-49, and Omicron Delta (Edge Worlds);
29 clan systems;
Arena system (Connecticut) and more.
Numerous new bases in new and original systems.
Player credit limit increased to 2 billion; maximum item price increased to 1 billion.
Unique and simple docking system - large ships can dock everywhere.
New assignable hotkeys for up/down strafe and selecting subtargets.
Storyline about ongoing war between Kusari and Bretonia.
Dozens of balanced new weapons for fighters and capital ships.
New commodities and trade routes; all ships drop pilots when destroyed.
New equipment, including armor upgrades and scanners.
Battleship encounters in most populated systems, Nomad battleship encounters in the Unknown systems.
Battleship killing missions available, all mission rewards increased.
NPC AI enhanced, NPCs use shield batteries and nanobots.
Sight range increased - you'll see stations, ships, trade lanes from a longer distance.
Faction IDs available for roleplaying purposes. ID item also serves as a tractor beam.
Serverside options when activating the mod: server administrators can enable or disable player looting, set starting money and reputation, choose character uniform.
Clientside options when activating the mod: players can disable or enable intro movies, player engine trails, spinning planets, choose trade lane view distance.
Open Singleplayer (Open SP) is available as mod option; players can choose Open SP starting system, credits and reputation.
Storyline singleplayer support.
Correct and complete infocards for all new ships, items, and commodities.
Everything is ready to start your own server: IONCROSS data files included.
Many other features - see the changelog in Readme.txt file!
And last, but not least - retained original Freelancer atmosphere and playstyle.
New Features of Discovery 4.82
New ships:
Behemoth
Red Hessian Cruiser
Rheinland Pirate Cruiser
Spatial
Open Singleplayer integrated into Discovery.
Open Singleplayer options available: players can choose starting location, starting credits and reputation.
New serverside setup options: server administrators can choose starting credits and player reputation.
New clientside setup options: players can disable or enable spinning planets, choose distance from which trade lane rings are visible.
Number of new systems is now 59, including 7 pre-4.81 systems and 29 clan systems.
3 new stations: Battleship Macduff (Tau-31), Prison Station Fairbanks (Alaska), Fortaleza Base (Humboldt).
Wrecks and other objects can now be found in previously empty systems.
Battle for Tau-31 continues: Bretonia sets up mine fields around Harris, Kusari ships trapped.
17 new high-level fighter weapons available, many more weapons rebalanced.
All capital ship turrets became more powerful, gunboat turrets in particular.
Capital ship forward gun slots no longer allow exchanging weapons; forward guns added for sale again.
Frigates now have two slots for equipping battleship turrets.
Different types of shields (Positron, Molecular, Graviton) have same capacity and regeneration rates.
Fighter anti-shield (pulse) weapons, nomad weapons and some codename weapons deal less damage than before.
Newly added very heavy fighters rebalanced (changed maneuverability and weapon slots).
House advanced light fighters have less hit points now.
Titan and Werewolf have better power supplies now (for newly bought ships).
Stations in clan systems now sell faction weapons.
Level of missions available on new bases increased.
Police and Navy scan for different pirate pilots and will demand them if found.
Faction IDs, Neutral and Freelancer IDs cost 500 thousand instead of 1 million. Level requirement for getting an ID is now 40.
Reputation requirements for purchasing certain IDs (Civilian ID, Zoner ID and some others) became lower.
Liberty Security Force (LSF) and Phantom IDs added.
Mod performance and stability improved, both for multiplayer and singleplayer.
All known bugs and infocard errors fixed.
Transition to 4.82 from previous versions:
Player wipe is not required when transferring from 4.81 to 4.82. However, wipe is essential if the server previously had Discovery 4.80 installed.
Most of the empty systems added in previous release were removed. This was done to improve performance, and to make exploration of new Sirius regions less repetitive.
52 of those new systems still remain, including 29 clan systems. Many of them were renamed and relocated, see the navigation map for details (discoverymap.gif).
Characters, multiplayer and singleplayer, that stay in empty systems with no objects (clan systems are safe) should be moved away to populated systems, either by using Ioncross editors or by travelling in-game. Attempt to log in with a character from deleted system will cause both client and server to crash. Therefore, players who enter the server and see '????' symbols instead of system name near their characters should never attempt to log in, but rather contact administrator and request their characters to be moved.
Level of transport turret slots was lowered, so transport owners might get kicked for cheating. To fix this, players should unequip and sell turrets that can no longer be mountable on transports (gunboat turrets).
Discovery Servers
If you prefer online play, you are welcome to official Discovery Freelancer 24/7 server, and a number of other servers running Discovery mod. Server operators are allowed to run this mod without any restrictions, IONCROSS data files are included.
Official server name is "Discovery Freelancer 24/7"
Quick Connect Shortcut properties:
"C:\Program Files\Microsoft Games\Freelancer\EXE\Freelancer.exe -s207.192.193.222:2302"
[ip may change]
Visit Discovery forums at
www.discoverygc.com
Your participation in discussions, as well as new feature suggestions and bug reports for our mod, will be most welcome. We are a friendly and steadily growing community (more than 1200 members, 43000+ posts), feel free to join!
Credits
Lead modder: Igiss
Code credits:
Acid: chaingun code, modified (from All Good Things mod).
Angel: new systems - Newcastle, Munich, Omega 15, Omega 47, Omega 49 and new bases in Liberty and Rheinland.
Macster: singleplayer mission 10 fix.
Profile: Deuterium commodity.
Wolfpack: files and general assistaince regarding Talon and Battlestars.
Chain guns code originates from Nova Design (Parabolix, Harrier and Dark Dragon).
Battleship encounters based on Advanced Battleship Encounters created by Crabtree.
Lootable pilots code partially based on Evolutions code by Chips.
Spinning planets code based on original script by Warzog, Bob McDob, Crabtree (Spinning Planets addon), and Gibbon (enhanced Spinning Planets).
Ship credits:
Albatross Frigate: Nightstalker (Nebulon B-2 Frigate from WTS Ship Addon)
Assault Frigate: Darksaber, Zeelich, Gank and Nightstalker (ship from WTS Ship Addon)
Battlestar Advanced: Nightstalker
Behemoth: Mancer
BH Battleship: Nightstalker (Corona Frigate from WTS Ship Addon)
Bounty Hunter Cruiser: Mancer (Corellian CR90 from SW Shippack 4)
Camara: Konflict (from the Konfliction Industries mod)
Colonial Viper: Porsche
Container Transport: Darksaber, Gringlas, JC and Silvik (from TIE Universe 2.1 mod)
Corsair Dreadnought: Nightstalker (Venator Attack Cruiser from WTS Ship Addon)
Corsair Gunboat: Mancer (Action VI from SW Shippack 4)
Cylon Raider: Porsche
Death Scythe: Firebase
LH Spyglass: Nightstalker (Recusant-Class Cruiser from WTS Ship Addon)
Liberty Carrier: Nightstalker (Providence Cruiser from WTS Ship Addon)
Liberty Gunboat:Lord Fjord and )v(aster (ship from the Excelcia Mod)
Liberty Rogue Gunboat: Mancer (Adv. Missile Gunship from SW Shippack 2)
Mars Flyer: Derrin Proctors, Harrier, Glock36 and Crabtree
Moldy Crow: Mancer
Nomad Cruiser: Nightstalker
Outcast Destroyer: Spawn and Bob the Dog (Huegenot from The Next Generation mod by Starfyre Studios)
Outcast Dreadnought: Nightstalker (Procurator Heavy Cruiser from WTS Ship Addon)
Raven Claw: Firebase
Raven's Talon: 3DHeaven
Red Hessian Cruiser: Mancer (Task Cruiser from SW Shippack 4)
RH Pirate Cruiser: Mancer (Starhauler from SW Shippack 2)
Slipstream: Firebase
Spatial: Mancer (Nebulon Ranger from SW Shippack 4)
Talarca Cruiser: Asmo (KitiHawk)
Talon: Recursion Studios
Zoner Juggernaut: Nightstalker (Munificent Frigate from WTS Ship Addon)
Several ships still remain uncredited, if you know their origin please e-mail me ([email protected]).
Note for mod makers: if you use any parts of Discovery mod that were created by other modders (as listed in the Credits section), you'll need to ask their permission for using their work, models in particular. Using original Discovery files and code made by me does not require a permission, but don't forget about credits.
This is a non-commercial modification for a PC game; 3rd party content was included for entertainment and demonstration purposes only, without intention to infringe anyone's copyright.
Thanks
First of all I would like to thank everyone from Discovery Gaming Community for support and help during the development and testing of this mod.
Very special thanks to Wolfpack for hosting and administering the Discovery Freelancer 24/7 server.
Thanks to Angel, Badger, Circadian_Lupine, Dab, daedalus, DarkOddity, Denier-of-Soup, Fire-Fly, Fire Tzunami, Jamez, Kane, Kiggles, Korrd, Lancer, Mantaray, Marauder, Nightfall, Profile, Raven, Virus, Vladic, Wolfpack, Wrath and Xit who contributed the most into tracking bugs and enhancing balance while beta testing and playing on our server.
Thanks to Accushot for FLScan 1.3, great program that helped me to find lots of code errors.
Thanks to Chips for most useful modding tutorials posted on TLR, and for allowing to use Evolutions icons in Discovery.
Thanks to Louva-Deus for useful modding tools, SDK especially.
Finally, thanks to Lancer's Reactor for hosting mods and for the most helpful Freelancer forums, and of course thanks to all modding software creators and to everyone who writes tutorials on TLR forums.
STARMAP:
Download here
http://www.lancersreactor.com/t/download/download.asp?id=2293 |
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